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Pudding Monsters: Review

Developers from Zeptolab, Of course, well done. They are in the tops of the App Store, the gibberish-sweet lamb am a recognizable drawn character as evil birds. The authors are not going to stop there and continue to create new puzzles collections. Unlike ROVIO, Our compatriots did not want to endlessly operate one universe, giving out monotonous games with shameful regularity. Farewell, candies! Long live puddings!

The life of wonderful jelly

Once upon a time there were two “julks” in the refrigerator. Smiled at each other, exchanged grimaces and talked on their funny “bu-boo boo”. Household idyll. True, she quickly ended when the insatiable owner of the-Tolstyak was going to eat two pudding for dessert for a sweet soul. Our new friends did not want to be chewed and digested, so the decision to make an escape came with lightning speed.

Friends immediately realized that together they were power. That is why throughout all levels we will need to reunite two bold pudding into a shapeless something, but small household items will help us in this.

Active game field is drawn into cells. Eyeous kids can only move left, right, up and down. Our task is to push

them towards each other, not forgetting that in the absence of obstacles, puddings fly outside the field, which promises the re -processing of the level. That’s the whole ravless game mechanic, which is complicated by additional conditions. The latter include cookies, ice cubes, TV, an alarm, books and, of course, other puddings. You will meet a mustachioed marmalade, a green melting blot, a sleeping blue lump of jelly-each of them affects our fugitives in a special way. Someone is blurring, someone helps with force, and sometimes it becomes a support. The correct management of puddings ultimately leads to their solemn reunion.

The formula of success Zeptolab Now it has become especially obvious. The simplest idea is taken, funny shapeless characters with premium grimaces, eyes and smiles are drawn, the same caramel scenery and inventory are added. Then the whole thing is falling out on a beautifully drawn field in random order. For generating 150 different levels, apparently, some separately built machine is used. Players are satisfied, the top store tops storm with ease, and the money is pouring around the river. Perfectly built business.

There is one unpleasant circumstance in all this. Studio’s company handwriting is already too easy to recognize. Zeptolab It is worth trying something fundamentally different. After all, we will begin so soon to guess the company’s products even in muddy screenshots. But while the “incidents” like it, we will only dry dry. And commendable from the point of view of doing business. Bobby Kotik I would approve.

Pros: non -straightening gameplay;Funny characters;A pleasant sound background.
Cons: Pudding Monsters unequivocally hints what game was her predecessor.

Pudding Monsters

The best comments

Sorry, but, in my modest and no exciting opinion, to guilt the puddings obvious genealogy with Comrade Amp-it is how to scold Moch for too similar to the battle. You can, of course. But is it bad – to have similar relatives, and in the nearest knee? Played with the same fuel – so everything does everything right.

The article was written biased.
Ignatius, is it worth writing all the time in Russian? It’s time to try something fundamentally new. And, given that the new is a long -forgotten old one, then cuneiform, I think, will suit you.
However, Russian -speaking users like. Ah, we will dryly note: “Clear”. Cyril and Methodius would approve.

Fine. Zeptolab 4 developments. 2 original, by gameplay, games. Experiments can be considered as an addon, and travel travel – as a sequel. In general, quite normal behavior is a small exploitation of a successful idea through the release of new levels and a slight change in the rules of the game.
Rovio 2/3 of games (7, to be precise) – about birds and pigs. Moreover, Rio and Star Wars are typical advertising boosts designed to raise a lot of sales with the help of an eminent prefix to the name. Seasons-typical add-on, Angry Birds Friends-adaptation of the game under social networks, and, here, space and Bad Piggies-are of particular interest, since gameplay has undergone changes to one degree or another. And if I liked the space more than the original game, then Bad Piggies left a vague impression. On the one hand, an interesting idea, on the other, I saw the same idea in Cargo! The Quest for Gravity, where it is implemented much better, and before, for that matter.
I will not judge Rovio for the “advertising” games, in general, the team coped, and made them at a decent level. Advertising games – always evil. If you exclude these games (Angry Birds Star Wars, Angry Birds Rio, The Croods), we will get a completely successful company that sensibly uses successful ideas.
Answering your question – yes, if the game setting, in general, remains the same, but the gameplay undergoes interesting changes, such as, for example, with Angry Birds Space – I will buy this game. But, at the same time, I have no desire to buy a designer for pigs or feed two AMs instead of one. Someone will like it, and this is their personal business. The task of the company-developer is to satisfy demand. If the company succeeds in this, it is worthy of respect. If the company only simulates such activities, and we have enough examples before our eyes, the same COD, for example, then I can only gloomily shake my head.
In my opinion, Zeptolab has very correctly disposed of its success. A few levels, a little change in the rules and a new game in a similar, recognizable style. I see no reason for criticism. On the other hand, Rovio is a slightly more clumsy marketing method, but clumsiness does not mean not successful. Simply, the abundance of birds already causes a reverse reaction in most intelligent people.

I exaggerate, but there is a meaning in my words. Try to turn off righteous anger due to criticism, and draw parallels.
The studio manages to make games in caramel (jester with him, let’s call it) setting. So, is it worth it to move from these convenient rails, if this is just their second game? Again, the target audience of such games – children and housewives, who are shapeless creatures with cute grimaces very on the heart. I personally also like this drawn graphics.
You suggest the company to abandon a large target audience and do something new, focusing only on your personal taste. Do it in the review. Very, excuse me, one -sided. I personally believe that the team found its own style, and only support them in this undertaking. When people get tired of their drawn graphics, they will see it themselves, I dare to hope. And if they do not see, then it makes sense to criticize them for commitment to one style and unwillingness to experiment, but it’s too early to talk about it in the second game. Games 5-7 Zeptolab has every right to exploit and improve the style they have chosen, moreover, the young team should not rush out of the extreme to the extreme, but clearly follow one course, making only minor adjustments due to different circumstances.

Zeptolab’s success formula has now become especially obvious. The simplest idea is taken, funny shapeless characters with premium grimaces, eyes and smiles are drawn, the same caramel scenery and inventory are added. Then the whole thing is falling out on a beautifully drawn field in random order. For generating 150 different levels, apparently, some separately built machine is used.

It’s great, only bothers such a gameplay already at 20-30 levels.

I can’t praise the trivial approach to development, excuse me. Moreover, this is not the second game – there were several. Hand on your heart, you respect Rovio and its stopitzot games about birds? You are ready to give money for the same idea every time?

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