Sometimes it happens that a certain object causes severe irritation and hostility. This happens deep in the subconscious, and understand what exactly catalyzes these emotions is not always simple. Here, for example, World War One. It would seem, it would seem, a normal hexagonal strategy describing the events – as the name is clear – that took place in Europe from 1914 to 1918. But dissatisfaction accumulates, resulting in a banal uninstall. Why? This is where to figure out.
Inconvenience – this is the main scourge wwo. It makes you swear the last words, because the game is actually interesting. She is filled with opportunities. Instead of a huge time lin Europa Universalis there is a very short period, but the pace of events is completely different. In four years, you need to have time to win a global war that has covered the entire civilized world, and there are enough ways to. But the method of presenting the player about what is happening resembles not calm planning, but nervous running around, often depicted in American films "About the war". Here you are sitting, considering a map, reading reports from the battlefield – and then a impudent adjutant runs up and shoves a pack of new papers to you, almost in the face. So that first you have to deal with them, and only then take up old affairs. Even if they are more important. This is what happens on the screen most of the time due to unfinished information panels.
The second trouble of the game is that the developers seem to be unable to decide on their preferences. Whether they adore large monitors, and at 1024*768 resolution with poorly hidden contempt. Either recently thawed after a ten -year hibernation. Strange love hints at the first World War One to large areas, on which there is still little space for the interface – the information panel strives to hide bashfully. Frank and unpleasant brakes speak of the second. Yes, the game slows down on a very good game system, only instead of falling FPS there is a monstrous load time and incredibly long AI moves, complete with a complete hang of the interface for this time. Perhaps the player of the thinking of real politicians and the military is built into the game, since other reasons to explain the multi-minute delays between the moves in the two-dimensional step-by-step strategy of the late 2008.
Those who will still be able to get through numerous loading screens and constant "… Ai is working", Waiting for a lot of surprises. And even, surprisingly, pleasant. For example, the mechanics of the battles are not quite transparent here, but the calculations are far from simple "throw a cube and see who has more". There are attempts to simulate real battles. Diplomacy is quite functional, as well as espionage, production, and science. All this is not too convenient, but it is quite possible to use. There is a system "Aces in the sleeve", special activated events. This is not counting the events of historical and scene, which have long become the standard for such games. Here they are decorated in the form of newspaper cuts and look surprisingly good. Atmospheric and local music – military marches are very for place.
The main limiting freedom of action is the rule "War cannot be avoided". No matter how much spies and diplomats, no matter how threaten the army on the border, it will not be possible to solve the problem with the demonstration of muscles alternately with gingerbread. Alternative history, in which everyone lived happily ever after, will not be. In any case, in the scenario campaign. It is right, the military system here is very good https://arcoindustrie.it/pages/how-to-claim-the-best-bonuses-at-sportaza-casino.html, it would be a pity to let it stand idle. And you can radically block history in any other historical strategy.
Returning to irritation – it still wins, despite the diverse "Puns" And the whole potential of the game. World War One just unable to submit his filling in any acceptable form. The interface is not even inconvenient, but catastrophically clumping and not intuitive. The music is spontaneously turning off. The game suddenly refuses to get out of some screens. Someone was just too lazy to take up an explanatory structuring of the interface and code optimization. Sorry, but the events depicted by the game deserve a much better relationship with them. And the most unpleasant is that you understand this far from immediately. The universal belief that global strategies should be complex and unsightly settled too deeply.
Another project that was refused a decent implementation. Perhaps there is nothing more to say. Players who are not indifferent to military history, ready to deal with an too conceptual interface, tolerate bugs and long downloads, they can try World War One On the tooth. At your own risk. It is possible to disorder the stomach, but it is likely that such a dish is just suitable for you.
Pros: Rich potential.
Cons: With poor implementation.